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Mentioned above - the only ones that out-range the Bombard Tower. The only way to beat them is with the units Bombard Towers will eat every other unit alive with their highĪttack and high hit points. Kill Bombard Towers (aside from Cannon Galleons, which only play a part in Those who aren't prepared for it with Trebuchets or Bombard Cannons, butĪgainst those who just don't know that those are the only two units that can Has researched Chemistry, as the Bombard Tower can be a terror against not only This bonus comes in really handy is when the Korean player reaches Imperial and Just a tower, and a Watch Tower usually works just as well as a Keep. Progress through the ages isn't that important, as for the most part a tower is The gradual upgrading of Watch Towers, as the Koreans
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Tower upgrades free (Bombard Tower requires Chemistry) The bonus is also useful forīuilding Town Centers, now that 100 stone has been added to their cost. Of having the resources to build Castles and Towers more quickly than otherĬivilizations (again, except for the Franks). It also helps on the offensive, for the same reason More easily, with their ability to gather stone fast and have the resources toīuild Castles and Towers sooner (except for the Franks, who receive a 25%ĭiscount on their Castles). Other civilizations with their extra LOS, this bonus allows them to defend even While the Koreans can already defend better than most Instead of Towers or Feudal Age units, the player now has to be on the look outįor enemy Town Centers, Castles, and Castle/Imperial Age units. In handy for the same reason as in Feudal, to see the enemy arriving. In Castle and Imperial Age, the LOS bonus still comes These units aren't quite as easy to stop as tower building villagers, provided Often have extra warning of the arrival of these military units - although Some attackers may bring archersĪnd/or infantry to help place the tower, and again the Korean villagers will Own villagers, or run the villagers to safety. Opportunity to either attack the offending enemy villagers with the player's Korean villagers to see the Tower being placed, giving the player the Towers near the player's resource centers. Where thisīonus really pays off is during Feudal Age, when the enemy in most games places At theīeginning, a Korean villager makes a great scout, with the same LOS as theĮagle Warrior and the Mongol team bonus-enhanced Scout Cavalry. This may in fact be the Koreans' most important bonus,Īs it can sometimes make the difference between winning and losing. In Castle Age, +1 in Imperial Age (for +2 total) The bonuses that the Koreans receive are as follows: Their main strengths lie in their siege and towers. Powerful military civilization, but are slow at advancing through the ages. Conquerors, adding a new Asian civilization to the mix.